Demonstration 1 of 1
How often winners use a technique, against what the technique does
When winners use a technique more often than the field does, how much does that say about the technique's effect?
Winning is a selection on score. If stronger teams are likelier to try T, winners contain extra T users whatever T does, so the share of winners using T stays well above the field's 70% even when T has no effect, or hurts. Only when adoption ignores skill does the share track the effect, and even then a high share is reached by modest effects. A paired comparison runs the same team with and without T, which cancels skill.
Scroll sideways for the whole equation
T is the technique, p_win the share of first-place teams that used T, p_field the share of all teams that used T, and the effect is the average change in a team's score caused by using T, in skill standard deviations.
Predict first. Technique T lowers every user's score by 0.5 skill standard deviations. The field adopts it at 70%, and stronger teams are somewhat likelier to adopt. What share of first-place teams used T?
Choose an example
Scroll sideways for the whole figure
Constructed example: 2,000 simulated competitions of 40 teams, seeded, measured by the chapter activity; no real competition data.
Calculated values
- Winners using T, skill-linked adoption
- 93%
- Winners using T, unrelated adoption
- 70%
- Field adoption
- 70%
- Paired ablation, mean estimate
- -0.017
- Paired ablation, spread
- 0.203
With a true effect of +0.00, 93% of first-place teams used T when stronger teams adopt it more, against 70% of the whole field: 0.932 - 0.700 = 0.232 of apparent lift. When adoption ignores skill the share is 70%. The skill-linked share only falls back to the field's rate when T lowers scores by about 0.9. A paired on-off comparison averages -0.017 across 60 experiments (spread 0.203).
Worked steps
- Apparent lift in the skill-linked world: 0.932 - 0.700 = 0.232.
- Apparent lift when adoption ignores skill: 0.696 - 0.700 = -0.004.
- Paired ablation error: -0.017 - 0.000 = -0.017 (average estimate minus true effect).
- Effect at which the skill-linked share meets the field rate: -0.88.
Use the idea
Read a mention count as a record of use. Before borrowing a technique, look for a with-and-without comparison on the same setup, and reproduce it on your own validation.
Where the conclusion applies
Constructed data and one assumed link between skill and adoption (odds multiply by 2.7 per skill standard deviation); nothing here measures how real teams adopt techniques. The size of the inflation depends on that link, which is why the unrelated world is shown beside it. The paired ablation has no confounding by construction, and its estimate still varies with a standard deviation of about 0.2 across 30-team experiments.
Check your understanding: With no effect at all, 93% of winners use T. How would a reader tell this from a technique that works?
Chapter 63 source: section "Follow the Evidence Boundary".